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2021-2022 Achives

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5/16-5/19:

Exam Review

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4/25-5/13

Monday: Choice Build (due 5/13)

Tuesday: Choice Build

Wednesday: START HERE

Resume Video Instructions

Resume Template

Digital Portfolio Instructions 

Thursday: Resume/Digital Portfolio

Friday: Academic Day

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4/18-4/22

Mon: 1st half: Blood, Sweat, Pixel

2nd half: Capstone Workshops

Tues: 1st half: Blood, Sweat, Pixel

2nd half: Capstone Workshops

Wed: 1st half: Blood, Sweat, Pixel

2nd half: Choice Build Cont'd

Thurs: 1st half: Book Discussion

2nd half: Choice Build or G-Metrix

Friday: Academic Day

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3/21-4/15

Monday: Choice Build (due 5/13)

Tuesday: Choice Build

Wednesday: Turn in Capstone - then G-Metrix

Thursday: G-Metrix

Friday: Academic Day

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 Multiplayer Build (due 3/11)

Unity Differences - Multiplayer STOP AT "Displaying Lobby Info" (before you need to install Steamworks) - can watch the last two but don't do.

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Gamedev Choice due 12/7:

Math for Video Games

Complete C# 2D - Delivery Driver

Complete C# 2D - Snow Boarder

Complete C# 2D - Quiz Master

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How to Use Peer Critique Form

Game Peer Critique Form

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G-Metrix Training

Additional Certification Help:

Unity Programmer Cert Guide

Project Management Ready

Project Management Terms

Project Management Tools

Photoshop Review #1

Photoshop Review #2

Illustrator Review

Windows OS Review​

Mobility & Device Review

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Learning Reflection (Argon)

Learning Reflection (Choice)

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Choice Build

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Monday – Get Started Tutorial

Beginner Scripting (due 9/22)

Beginner Scripting due dates

Argon Assault (due 9/10)

Argon Assault Due Dates

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Tuesday - Argon Assault

To Add "Terrain Tools" in 2021

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Wednesday - Beginner Scripting

Beginner Scripting due dates

Argon Assault

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Thursday – NGT - Meet potential team members, begin to brainstorm ideas

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Friday –Friday Plan - must fill out if you have any grades below 'C'

Academic Day

ACT/SAT Test Prep

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2020-2021

Intro to Coding Handouts:

Coding Basics

What is a Variable?

Operators and Expressions

Variable Declaration/Manipulation

If Statements

Loops/Iterations

Unity Functions

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Unity Tutorials:

Unity 2020 Terrain

Unity Intro to Functions

Unity Game Scene Tutorial

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Advanced Coding Handouts:

Arrays of Values

Creating Methods

Additional Code Resources

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What is a sprint?

Sprint Review Meetings

How to execute sprints

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Monday- C# Survival Guide or NGT --

Go directly to Unity page

Tuesday- C# Survival Guide

Wednesday- First Game Build (DUE 9/25) OR Capstone (only when your group is working - otherwise stick with your first game build)

Thursday- First Game Build (Continued - Due 9/25)

Friday- Half Study Day

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Choice Build (due 12/11)

Choice build Tutorial ONLY for students that were in Juul's last year 

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C# Survival Guide 

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Capstone Builds

Capstone Evaluations​

NGT Evaluations

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Monday: NGT (due 4/3) Gnowbe â€‹â€‹

Tuesday:  Capstone​ Presentations

Wednesday: Capstone Workshop 

Thursday: Capstone  (due by 3/26)

or certifications (G-Metrix Instructions)

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Monday: Choice Build

Tuesday: Choice Build

Wednesday: Exam Review (1 period)

Exam Review (2 periods)

Choice Build 

Capstone Debuggers

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Thusday: Choice Build or G-Metrix

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Due 5/28:

Monday: Choice Build

Splash Screen Tutorial

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Tuesday: Due 6/3

Resume Video Instructions

Resume Template upload to OneDrive after you update​

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Digital Portfolio Instructions - publish & upload link to OneDrive

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2019-2020

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Resume Video Instructions

Resume Template - upload to OneDrive after you update

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Digital Portfolio Instructions - publish & upload link to OneDrive

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Capstone Critique

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Monday/TuesdayMultiplayer Game: Due May 15th.

Wednesday- Capstone Individual Workshop, Debugging or Certifications (Optional)

ThursdayCertifications (Optional)

Friday- Half Study Day - upload new plans to improve grade from home if you have D's or F's

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Monday: NGT (due 4/3) Gnowbe â€‹â€‹

Tuesday:  Capstone​ Presentations

Wednesday: Capstone Workshop 

Thursday: Capstone  (due by 3/26)

or certifications (G-Metrix Instructions)

Certification Additional Guides:

Unity Programmer

MTA Motility & Device Fundamentals

MTA Motility & Device Fundamentals- V2

MTA Windows Operating Systems

MTA Windows Operating Systems-V2

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Resources for Home Use:

Unity Download - Download the free, personal version of Unity. To activate a license create a free account

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Due Dates for Home Based Work

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Train for Certifications

Download Gmetrix for free

Download Adobe at home

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START HERE- Teams Info

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OneDrive & Teams: o365.pcsb.org (log in with R2D2@pcsb.org)

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CAPSTONE- Adding Your Assets to Main File

TRELLO

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Answers terminate thinking. Questions drive thinking.

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CERTIFICATIONS

When you get 2- 90% scores on G-Metrix tests you can take the actual certification. To sign up let Dr. Kirk know & follow these instructions.

MANDATORY ADDITION TO CERTIPORT PROFILE:

  • Personal Information: Student ID is the Local Student ID (example: 52XXXXX)

    • If not edit profile

  • Account Setup: First/Last Name must match what is in Focus

    • If not call 1-800-497-8923

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LATE TILEVANIA INSTRUCTIONS

TileVania Peer Critique​

Learning Reflection

TileVania Project

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FUN CENTER - Game Evaluation Template

Game Evaluation &  Game Evaluation Template

First Game Build

Trello

Unity C# Survival Guide Access

Unity C# Survival Assignments

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Certification Additional Guides (MTA):

MTA Motility & Device Fundamentals

MTA Motility & Device Fundamentals- V2

MTA Windows Operating Systems

MTA Windows Operating Systems-V2

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First Game Build- Class Project 

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Unity C# Survival Guide Access

Unity C# Survival Assignments

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2018-2019 Archives

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Intro to Year 2- Programming

40.0 Information Processing

**For Unreal Engine- use my log in for the version that is already downloaded (kirkj@pcsb.org and Casgaming15)

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42.0-47.0 Design and Code Programs

JavaScript to C# Conversion Info

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October 19th- Chris Shell visits classroom to cover DevOps

What is DevOps?

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GameMaker Install

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Class Policies

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G-Metrix/Certification Training

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Multi-User Game --> 

Due 2/27 (GameMaker) or 3/6 (Unity)

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NGT WORK - if your role is complete work on cert training: G-Metrix/Certification Training

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Download Adobe at home

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Uploading from Unity- read if you have never done

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Programming Study Site

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Agile Development- Know it!

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Workshop Requirements

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Unity Debugging Tips

Adding Your Assets to Main File

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Intro Presentation

Semester Project Requirements

Grading Rubric & Learning Scale

Period 1/2 Job List

Period 3/4 Job List

Period 6/7 Job List

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G-Metrix/Certification Training

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2017-2018 Archives

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HOW DO I TURN IN ASSIGNMENTS?  CLICK HERE FOR O365.PCSB.ORG INFO.

 

Intro to Class Resources:

Watch the weekly topic video tutorial. Review the "How Do I Begin Weekly Assignments" document. 

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Game Mechanics

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Badge Descriptions

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Register for Classcraft:

ClassCraft Registration

ClassCraft Rules

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Click Here for a video about the class game (Classcraft above is now where the game is done)

Intro to Programming Video

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Unity Intro to Functions

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Intro to Coding Handouts:

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Coding Basics

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What is a Variable?

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Operators and Expressions

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Unity Functions

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Video Intro to Choice Day

Productive Media Choice Day

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Refresher of Class Resources:

Watch the weekly topic video tutorial. Review the "How Do I Begin Weekly Assignments" document.

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Click Here for a video about the class game (Classcraft below is now where the game is done)

Game Mechanics

Badge Descriptions

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Register for Classcraft using handout

ClassCraft Rules

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Class Challenge!

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MONDAY- Choose NGT team & brainstorm problems

TUESDAY- Narrow down problem & type of software.

WEDNESDAY- Fill out application in Word. Upload to OneDrive.

Helpful Links:

Online Application FAQs & Example

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Field Trips

It is the students responsibility to make sure they do not have FSA/EOC/testing on field trip days. Check with your teachers/guidance and make arrangements if needed.

Replay Museum

Simulation Center

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Period 1/2 Trailer

Period 3/4 Trailer

Period 6/7 Trailer

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Resume Instructions & Template

Digital Portfolio Instructions

EXAM REVIEW

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Cyber Security Info

 

2017-2018 Archives

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Programming Tutorials:

Basics of Programming

C# Essential Training

JavaScript Essential Training

HTML5 for Game Development

Unity C# Scripting

C++ Essential Training (Unreal)

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Game Engine Training:

Unreal Essential Training

Unity 2D Essential Training

Unity 3D Essential Training

Creating Mobile Games in Unity

Facebook Gameroom

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Intro to Programming Video

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Unity Intro to Functions

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Intro to Coding Handouts:

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Coding Basics

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What is a Variable?

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Operators and Expressions

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Unity Functions

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Multi-player game

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Sign up for Testing

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-Certification Training (at least 3 trainings & 1 test per week- need to get 90% on two TESTS to take actual certification)

-NGT (only if you are the programmer)- must upload significant coding/progress every week!

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Certification Training Reminders:

-3 Trainings/1 Test each week

-90% on two tests before you certify

-"Save As" to your H drive for Word, Excel, PPT tests then "Save Project" as well.

-Must "Finish" or "Grade Project" (depending on the test) to get a grade.

-Trainings must be 700 or higher

-Tests 70% is passing - everything else grade will depend on score.

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Game Build Project:

All Periods: Design Document- March 9th

1st & 3rd Period Only: March 12th- Meet with Juuls class. Click here to prepare.

1st & 3rd Period Only: April 2nd- Juuls w/ sprite sheets/backgrounds

All Periods: April 20th- Game build due

6/7th Period: April 23rd- Meeting w/ Juuls class. Click here to prepare.

6/7th Period: Box Designs from Juul- May 14th

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Career Documents:

Resume Instructions

Resume Video Tutorial

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Digital Portfolio Update

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LinkedIn Profile (if over 16)

LinkedIn Word Doc (if under 16)

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Cover Letter Info

Cover Letter Template

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NGT FINALISTS- IMPORTANT ANNOUNCEMENT

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Final Game Build- Begins April 23rd - Due May 11th: Expansion on previous project or begin new project. Must fill 3 weeks so if you expand past project you should be adding on several new levels, characters, inventory, etc. Cannot be simple additions.

OR

-Certification Training (at least 3 trainings or tests per week- need to get 90% on two TESTS to take actual certification)

Certification Training Reminders:

-"Save As" to your H drive for Word, Excel, PPT tests then "Save Project" as well.

-Must "Finish" or "Grade Project" (depending on the test) to get a grade.

-Tests 70% is passing - everything else grade will depend on score.

-Sign up for Testing

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2017-2018 Archives

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Unity or Unreal Game Build

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Copy source code for your game build each week

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Learning Reflection Video

Learning Reflection (done after EVERY  project)

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Game Design Videos:

Game Design Basics

Prototyping

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NGT Work Mon/Tues- Business Requirements & Use Cases

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FRIDAY NOV. 3 CHALLENGE

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Storyboards & Animation

Storyboards & Animation:

Toon Boom Storyboard

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Toon Boom Animate/Harmony

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Animating 2D Characters: Harmony into Unity

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To Basecamp (or non-NGT folder) BEFORE END OF DAY 12/15:

-LOGO

-DESIGN REVIEW POWERPOINT

-CURRENT REPORT OUT

-ARCHITECTURE

-LINK TO DESIGN REVIEW VIDEO (posted to YouTube as "unlisted"- this is only for NGT groups)

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Previous Work:

-USE CASES

-CHARTER

-PROJECT PLAN

-BUSINESS REQUIREMENTS

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CHANCE TO WIN $20,000! DEADLINE 12/15

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Choice- must upload each friday

-Finish Unreal/Unity game from before

-NGT Work

-Original animation in Harmony that you can use in a 2D Unity game

-Study for a certification

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NGT Opinion--Upload to OneDrive

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Thursday:

Peer Critique, Google Challenge, Boss Battle

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Learning Reflection (done after EVERY  project)

Friday Game Review

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DevOps Explanation

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Article: IT & Project Management are high paying careers!

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4th Year Students 2018-2019

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2.0-14.0 Mastery: The Final Level

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Programming Self-Study

Designer/Asset Self-Study

Project Manager Self- Study

*If you are interested in something other than the three- let me know and we can customize things. You can also do a combo of all three.

Addition- Audio Engineer 

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What's Do I Turn In?

  • Weekly progress every Friday- new & substantial each week (notes, project files, products, documents, blog, certification training, etc.)

  • One Certification EACH semester

  • Teach one workshop about a video game topic of your choice (Blender models, GameMaker, programming, project management, Adobe products, sprite sheets, sketching, design, animation, storyboards, NGT, Audio, etc.)

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