Dr. Kirk
Game and Simulation
Programming at
Tech-High at Seminole
A site for gamers and critical thinkers!
2021-2022 Achives
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5/16-5/19:
Exam Review
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4/25-5/13
Monday: Choice Build (due 5/13)
Tuesday: Choice Build
Wednesday: START HERE
Digital Portfolio Instructions
Thursday: Resume/Digital Portfolio
Friday: Academic Day
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4/18-4/22
Mon: 1st half: Blood, Sweat, Pixel
2nd half: Capstone Workshops
Tues: 1st half: Blood, Sweat, Pixel
2nd half: Capstone Workshops
Wed: 1st half: Blood, Sweat, Pixel
2nd half: Choice Build Cont'd
Thurs: 1st half: Book Discussion
2nd half: Choice Build or G-Metrix
Friday: Academic Day
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Monday: Choice Build (due 5/13)
Tuesday: Choice Build
Wednesday: Turn in Capstone - then G-Metrix
Thursday: G-Metrix
Friday: Academic Day
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Unity Differences - Multiplayer STOP AT "Displaying Lobby Info" (before you need to install Steamworks) - can watch the last two but don't do.
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Gamedev Choice due 12/7:
Math for Video Games
Complete C# 2D - Delivery Driver
Complete C# 2D - Snow Boarder
Complete C# 2D - Quiz Master
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Additional Certification Help:
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Learning Reflection (Argon)
Learning Reflection (Choice)
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Monday – Get Started Tutorial
Argon Assault (due 9/10)
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Tuesday - Argon Assault
To Add "Terrain Tools" in 2021
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Wednesday - Beginner Scripting
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Thursday – NGT - Meet potential team members, begin to brainstorm ideas
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Friday –Friday Plan - must fill out if you have any grades below 'C'
Academic Day
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2020-2021
Intro to Coding Handouts:
Variable Declaration/Manipulation
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Unity Tutorials:
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Advanced Coding Handouts:
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Monday- C# Survival Guide or NGT --
Tuesday- C# Survival Guide
Wednesday- First Game Build (DUE 9/25) OR Capstone (only when your group is working - otherwise stick with your first game build)
Thursday- First Game Build (Continued - Due 9/25)
Friday- Half Study Day
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Choice Build (due 12/11)
Choice build Tutorial ONLY for students that were in Juul's last year
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Monday: NGT (due 4/3) - Gnowbe ​​
Tuesday: Capstone​ Presentations
Wednesday: Capstone Workshop
Thursday: Capstone (due by 3/26)
or certifications (G-Metrix Instructions)
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Monday: Choice Build
Tuesday: Choice Build
Wednesday: Exam Review (1 period)
Exam Review (2 periods)
Choice Build
Capstone Debuggers
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Thusday: Choice Build or G-Metrix
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Due 5/28:
Monday: Choice Build
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Tuesday: Due 6/3
Resume Template - upload to OneDrive after you update​
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Digital Portfolio Instructions - publish & upload link to OneDrive
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2019-2020
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Resume Template - upload to OneDrive after you update
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Digital Portfolio Instructions - publish & upload link to OneDrive
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Monday/Tuesday- Multiplayer Game: Due May 15th.
Wednesday- Capstone Individual Workshop, Debugging or Certifications (Optional)
Thursday- Certifications (Optional)
Friday- Half Study Day - upload new plans to improve grade from home if you have D's or F's
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Monday: NGT (due 4/3) - Gnowbe ​​
Tuesday: Capstone​ Presentations
Wednesday: Capstone Workshop
Thursday: Capstone (due by 3/26)
or certifications (G-Metrix Instructions)
Certification Additional Guides:
MTA Motility & Device Fundamentals
MTA Motility & Device Fundamentals- V2
MTA Windows Operating Systems-V2
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Resources for Home Use:
Unity Download - Download the free, personal version of Unity. To activate a license create a free account.
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Train for Certifications
Download Gmetrix for free
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OneDrive & Teams: o365.pcsb.org (log in with R2D2@pcsb.org)
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CAPSTONE- Adding Your Assets to Main File
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Answers terminate thinking. Questions drive thinking.
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CERTIFICATIONS
When you get 2- 90% scores on G-Metrix tests you can take the actual certification. To sign up let Dr. Kirk know & follow these instructions.
MANDATORY ADDITION TO CERTIPORT PROFILE:
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Personal Information: Student ID is the Local Student ID (example: 52XXXXX)
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If not edit profile
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Account Setup: First/Last Name must match what is in Focus
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If not call 1-800-497-8923
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FUN CENTER - Game Evaluation Template
Game Evaluation & Game Evaluation Template
Unity C# Survival Guide Access
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Certification Additional Guides (MTA):
MTA Motility & Device Fundamentals
MTA Motility & Device Fundamentals- V2
MTA Windows Operating Systems-V2
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First Game Build- Class Project
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Unity C# Survival Guide Access
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2018-2019 Archives
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**For Unreal Engine- use my log in for the version that is already downloaded (kirkj@pcsb.org and Casgaming15)
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42.0-47.0 Design and Code Programs
JavaScript to C# Conversion Info
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October 19th- Chris Shell visits classroom to cover DevOps
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G-Metrix/Certification Training
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Multi-User Game -->
Due 2/27 (GameMaker) or 3/6 (Unity)
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NGT WORK - if your role is complete work on cert training: G-Metrix/Certification Training
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Uploading from Unity- read if you have never done
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Adding Your Assets to Main File
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Grading Rubric & Learning Scale
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G-Metrix/Certification Training
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2017-2018 Archives
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HOW DO I TURN IN ASSIGNMENTS? CLICK HERE FOR O365.PCSB.ORG INFO.
Intro to Class Resources:
Watch the weekly topic video tutorial. Review the "How Do I Begin Weekly Assignments" document.
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Register for Classcraft:
ClassCraft Registration
ClassCraft Rules
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Click Here for a video about the class game (Classcraft above is now where the game is done)
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Intro to Coding Handouts:
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Refresher of Class Resources:
Watch the weekly topic video tutorial. Review the "How Do I Begin Weekly Assignments" document.
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Click Here for a video about the class game (Classcraft below is now where the game is done)
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Register for Classcraft using handout
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MONDAY- Choose NGT team & brainstorm problems
TUESDAY- Narrow down problem & type of software.
WEDNESDAY- Fill out application in Word. Upload to OneDrive.
Helpful Links:
Online Application FAQs & Example
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Field Trips
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Resume Instructions & Template
Digital Portfolio Instructions
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2017-2018 Archives
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Programming Tutorials:
C++ Essential Training (Unreal)
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Game Engine Training:
Unity 3D Essential Training
Creating Mobile Games in Unity
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Intro to Coding Handouts:
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-Certification Training (at least 3 trainings & 1 test per week- need to get 90% on two TESTS to take actual certification)
-NGT (only if you are the programmer)- must upload significant coding/progress every week!
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Certification Training Reminders:
-3 Trainings/1 Test each week
-90% on two tests before you certify
-"Save As" to your H drive for Word, Excel, PPT tests then "Save Project" as well.
-Must "Finish" or "Grade Project" (depending on the test) to get a grade.
-Trainings must be 700 or higher
-Tests 70% is passing - everything else grade will depend on score.
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All Periods: Design Document- March 9th
1st & 3rd Period Only: March 12th- Meet with Juuls class. Click here to prepare.
1st & 3rd Period Only: April 2nd- Juuls w/ sprite sheets/backgrounds
All Periods: April 20th- Game build due
6/7th Period: April 23rd- Meeting w/ Juuls class. Click here to prepare.
6/7th Period: Box Designs from Juul- May 14th
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LinkedIn Word Doc (if under 16)
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NGT FINALISTS- IMPORTANT ANNOUNCEMENT
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Final Game Build- Begins April 23rd - Due May 11th: Expansion on previous project or begin new project. Must fill 3 weeks so if you expand past project you should be adding on several new levels, characters, inventory, etc. Cannot be simple additions.
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-Certification Training (at least 3 trainings or tests per week- need to get 90% on two TESTS to take actual certification)
Certification Training Reminders:
-"Save As" to your H drive for Word, Excel, PPT tests then "Save Project" as well.
-Must "Finish" or "Grade Project" (depending on the test) to get a grade.
-Tests 70% is passing - everything else grade will depend on score.
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2017-2018 Archives
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Copy source code for your game build each week
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Learning Reflection (done after EVERY project)
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Game Design Videos:
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NGT Work Mon/Tues- Business Requirements & Use Cases
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Animating 2D Characters: Harmony into Unity
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To Basecamp (or non-NGT folder) BEFORE END OF DAY 12/15:
-LOGO
-CURRENT REPORT OUT
-ARCHITECTURE
-LINK TO DESIGN REVIEW VIDEO (posted to YouTube as "unlisted"- this is only for NGT groups)
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Previous Work:
-USE CASES
-CHARTER
-PROJECT PLAN
-BUSINESS REQUIREMENTS
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CHANCE TO WIN $20,000! DEADLINE 12/15
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Choice- must upload each friday
-Finish Unreal/Unity game from before
-NGT Work
-Original animation in Harmony that you can use in a 2D Unity game
-Study for a certification
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NGT Opinion--Upload to OneDrive
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Thursday:
Peer Critique, Google Challenge, Boss Battle
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Learning Reflection (done after EVERY project)
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Article: IT & Project Management are high paying careers!
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4th Year Students 2018-2019
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2.0-14.0 Mastery: The Final Level
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*If you are interested in something other than the three- let me know and we can customize things. You can also do a combo of all three.
Addition- Audio Engineer
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What's Do I Turn In?
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Weekly progress every Friday- new & substantial each week (notes, project files, products, documents, blog, certification training, etc.)
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One Certification EACH semester
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Teach one workshop about a video game topic of your choice (Blender models, GameMaker, programming, project management, Adobe products, sprite sheets, sketching, design, animation, storyboards, NGT, Audio, etc.)
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